) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. Fields of Study; Theorems; Envoy. Improved Explosives. Incendiary Grenade: PHYS 1 ENGY 25 0. Level: 5. Page 183 under Grenades. NILs can be fitted with any sort of grenade as ammunition. 178 Level 2; Price 140. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. This grenade is commonly referred as a "frag grenade", for its infamous ability to explode into small pieces of shrapnel and decimate unfortunate people. The AN-M14 TH3 incendiary hand grenade (Figure 1-10) is used to destroy equipment or start fires. Grenades are loaded individually, rather than in magazines. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Grenades. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. It may need some severe homebrewing, but storing the material components for a spell in a cannister should work. Some of the nominal hand grenades will be used as demolition charges with much longer-burning fuses installed. Search within r/starfinder_rpg. A new and rather unique Starship Troopers Arachnid for use in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. On your way out, grab two incendiary grenades that are sitting on a spool to your left. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Bombarding Source Starfinder Armory pg. ) Incendiary grenades detonate in a spray of superheated plasma. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Hocking grenades: frags 1 and 2 are safe (as safe as a. X2. C. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. The Impact Axe is the Driller's default throwable. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. 5. Towering Barricade: A large barrier that seals off dangerous areas for a short time. Level: 6. ) Incendiary grenade II. Starfinder is fucking stupid. Successful tankers are typically fleeing from battle after getting a few kills or. Improved Explosives. If effects can’t combine, apply the most severe effect. Level: 6 Price: 725 Range: 20 ft. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. 5. This grenade is used to provide illumination of terrain and targets. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Acid Grenade Acid grenades are equivalent in level, price, and damage to. 15. The Threefold Conspiracy Adventure Path may be played as part. Fused with magic, Flash grenades have their DC save increased by +2. Starfinder Core Rulebook p. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you. launchers are the most common grenade launcher available on the market. comes up 20), you hit regardless of your target’s AC. Creatures that fail their save against a concussion grenade are knocked prone. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. Obscures an area in white fog and burns those who come close. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 5 605 003C23E3 Tesla. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. Shock grenades have their damage increased by +1 per dice. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. The initial blast will deal high damage on impact, followed by five ticks of area of effect damage. 5. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. Prerequisites: Proficiency with grenades. Grenades. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Starfinder Core Rulebook p. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. Armor vs smoke grenades. So it was a concious decision on Capcoms end to have the "incendiary grenade" be skill based (increased molotov throwers and manipulating the enemy) than you get free ones. S. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. ) Source Starfinder Core Rulebook pg. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. The Enhanced Tactical Multi-Purpose (ET-MP) hand grenade is the first new grenade to be made by the U. On 29 July 1940, manufacturers Albright and Wilson of Oldbury demonstrated to the Royal Air Force how. Technology and space travel reign supreme, and though some of the races are the same, aliens and. . Not sure whether it's a bug or intentional but armor can be effective to a degree against Incendiary Grenades. Incendinary grenades actually do a ton of damage to tanks :o. 122. A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. Interested in flipbooks about Starfinder - Core Rulebook? Check more flip ebooks related to Starfinder - Core Rulebook of Cullen Geahigan. Amending Section 3 and 4 of PD 1866. 240. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Results may vary. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Robinson Starfinder Design Leads • Robert G. AN ACT FURTHER AMENDING THE PROVISIONS OF PRESIDENTIAL DECREE NO. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (10d6 F; burning 5d6; 15 ft. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather,The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. Society, and are thus structured differently from scenarios. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Heaven’s Radiance. 5. "Incendiary grenades: exclusive to the Counter-Terrorists, can be bounced multiple times before detonation, offering greater flexibility in their use. ). Quicker Trickler: Medicine 3 ranks: Administer serums as a standard action instead of a full action: Rallying Roar: Cha 13, Intimidate 1 rankChange Grips. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. While still recovering from that ailment, he was diagnosed with cancer. An 8th level spell gem does 9d6 damage for 1400. Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. A character who chokes for 2 consecutive rounds. The fire started by flame grenades lasts for 7 second while it only takes a bit more than 4 seconds to kill an unarmored enemy at full health. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Fused with magic, Flash grenades have their DC save increased by +2. Sign In; Cart . This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Grenades are loaded individually, rather than in magazines. 5. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Char Incendiary Grenade. X1. A. Improved Explosives. 12 Fusion Grenade. Its alternative mode allows to shoot incendiary grenades that cover surface with the ground fire and residual flames upon explosion. And of course some creat. 241. We've been dipping into Starfinder and I find myself playing a mechanic. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. We made it up to level 10, and I had played a Soldier. killerbunnyfamily • 2 mo. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Source Starfinder Core Rulebook pg. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Food Item. Incendiary grenades have their damage increased by +1 per dice. Any creature that fails its reflex save *also* suffers burning 1d4. He rolled a 1. The basic rule is that explosives for demolitions have the same statblock array as grenades. Smoke Grenade Source Starfinder Core Rulebook pg. The exciting conclusion of the Drift. " What are your favorite grenades as you level up? So obvious explanation first TLDR: Bombard Soldiers get 1 free grenade with 10min and I wanted to know what expiereince you guys have and what you like using. Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Apply any other attack modifiers, such as a penalty for range (pg 245). Starfinder Society players, however, will no doubt find it handy to have so many additional options. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. Sometimes this doesn’t matter at all, as you are targeting a single unit, or 2 targets that are adjacent. In response to this being a Shadowrun subreddit: Halloweeners: also chuckles maliciously . ) Riot Grenade, Mk 3 Source Starfinder Armory pg. r/starfinder_rpg A chip A close button A chip A close buttonWonder grenade (Hybrid) Starfinder Armory p. During the five-month Japanese siege of Russian-held Port Arthur during the Russo-Japanese War of 1904-1905 both sides employed hand grenades. While still recovering from that ailment, he was diagnosed with cancer. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade. 4) If you miss, the grenade lands in the different grid intersection. ID. If a creature doesn’t have enough room to appear, it doesn’t. Time to start throwing. Starfinder Core Rulebook p. I really don't care how such things were handled in other games, Starfinder isn't those games. View Cart; Help; Pathfinder . Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. 115. Seeker Fragments. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber I'm very excited for the virtual intelligences, mech system, and the science-fantasy tech segment, we did a lot of work with our characters on like their favorite holovids / games / restaraunts etc. . 2 to 2 seconds to burn to the igniter. I didn't even know this was a thing until recently. X2. C. Improvisations; Expertise TalentsDisruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. The incendiary grenade applies burn to targets within the radius. Any suggestions are welcomeShock grenades have their damage increased by +1 per dice. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Apply any other attack modifiers, such as a penalty for range (pg 245). 4. The device is considered a magical. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeGrenade scrambler, mk 1. ”. ) Incendiary grenades detonate in a spray of superheated plasma. The Incendiary Grenade deals 26 Energy and Physical damage per hit. ) Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Very dangerous in a firefight. A is bugged currently and does not take half of OC "Hyper Propellant. Also, the rules for grenades on page 183 state that grenades are. Incendiary grenade III. 👉 Messing with Hand Grenades advanced grenades create more dangerous microbots. Question. If, if you have a grenade in each hand you could full round toss out those grenades. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Grenades usually allow a save for less damage. Page 59. This means the M14 is primarily employed on material to be destroyed in a roughly secure. So, let’s try to model that behavior, specifically for Starfinder. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. To maximize their effectiveness, aim Molotovs at the ground near the enemy so that the flames spread. Grenade Mastery (Combat) You know how to get the most out of your grenades. McCreary Bryrvath 24. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. 178 Level 8; Price 1,340 Hands 1; Proficiency. The six types of hand grenades are (Figure 1-1, page 1-2): x Fragmentation. . Interested in flipbooks about Starfinder Alien Archive?. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. If a creature doesn’t have enough room to appear, it doesn’t. The bomb deals 4d8 fire damage and 4 splash damage. Bulk: L. 5. Modern incendiary grenades often use Thermite, which can burn through metals and is virtually impossible to extinguish after being released. Improved Explosives. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Incendiary grenades have their damage increased by +1 per dice. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. X2. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Class Ability. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. When you throw a star grenade, arrange two. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). forces during the Vietnam War and was also used during the First Gulf War. Bulk: 1. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot), sniper’s aim A grenade’s listing below shows its explosion radius. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Heaven’s Radiance. 184. Seeker Fragments. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Second Regular Session. Though he has. Unfortunately, it doesn't work too well against zombies; consuming only 2. So, the weapon properties section (p. Grenade, Decoupler. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. It is filled with an incendiary mixture, Thermite TH3 and First-Fire Mixture VII. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. Price: 375. Damage Per Second: 100; Duration: 8 sec; Radius: 5 m; Rank 2. Smoke Grenades, Incendiary Grenades. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Description. Improved Incendiary. To throw the grenade, push off with your throwing foot and roll yourself toward your target as you launch the grenade across your body. Special Weapons One-Handed Weapons Grenades. S. And of course some creative individu. C. Grenade, Cryo (I–IV) Grenade, Decoupler; Grenade, Flash (I–IV) Grenade, Frag (I–VIII) Grenade, Incendiary (I–VI) Grenade, Pheromone; Grenade, Screamer (I–IV). Improved Incendiary. I didn't even know this was a thing until recently. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). S. Open the door, throw in grenades, then retreat to the stairs for cover. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. 5. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. Dead Space Weapon and Armor Conversion Index. The Fusion grenade is the most disappointing titan grenade in Destiny 2. Grenades cost a good amount given their one time use and damage. Pulse Grenade. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. 126. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. This week I’ve been thinking about in game economy and house rules. Fields of Study; Theorems; Envoy. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. AOE Evocation spells especially, with Fireball, Cloudkill, Thunderwave and Incendiary Cloud Coming To Mind. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). r/starfinder_rpg. I'm aware of this line on pg 59 in the CRB. Armed Forces, the majority of all hand grenades produced are used by either the armed forces of our alliesTo spawn the following food, press the tilde (~) key to open the console command and type the following code: Command. Another factor to consider is that the grenade launcher loads a certain number and these don’t. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. Improvisations; Expertise TalentsSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Grenades are very. Smoke Grenades seem really really strong. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. T. ) Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. F1 Grenade notes:M79: A game-changer in Vietnam War. The device is considered a magical. Incendiary grenade VI 18 108,800 20 ft. More advanced grenades create more dangerous microbots. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. Level: 16 Price: 44000 Range: 20 ft. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. 95! Note: The download file is VERY LARGE so it may take some time to download. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. . Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. The EMP wave from a pulse grenade is not intense enough to affect. Those other settings say the grenades can be reused, Starfinder does not. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Capacity: Drawn. incendiary grenade I +11 (explode [5 ft. This is the only way to attack with more then one grenade a round as Full Attacking does not allow swift actions. Fields of Study; Theorems; Envoy. Each grenade bounces as if its thrower had missed when throwing it. Special: Explode (10 ft. 62 Item Level 5 The bombarding fusion allows a weapon to duplicate the effect of a single grenade that is loaded into an extradimensional space within the weapon. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. 3) If you hit, deal damage to all creatures within the explode radius. are produced for a wider audience than just the Starfinder. 44. ) are sold preloaded. Both these weapon types are assigned to 'Right Bumper' on the Xbox controller, and the corresponding keyboard key. x2. ;. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The Threefold Conspiracy Adventure Path may be played as part. Improved Incendiary. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Thasphalt Grenade, I Source Drift Crisis pg. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. (10 cartridges each), two incendiary grenades I, two mk 1 serums of healing, a quick-release sheath armor upgrade, 500 UPBs, half a dozen credsticks (100 credits each) Starfinder Commencement – Society Subdermal Graft;A starfinder molotov could have anything from gasoline to a pan galactic gargleblaster or thesteron and still use the same stats. 414. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Below are examples of standard actions. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. 5. . Barbed Shrapnel Grenade. 5. Special: Explode (2d6 F, 1d6 burn, 10 ft. The Starfinder Armory is finally here. 3. A decoupler grenade produces a dense cloud of dark nanites. Grenades. Grenadiers were originally soldiers who specialized in throwing grenades. Starfinder Core Rulebook p. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. The M34 WP Grenade replaced the World War II M15 WP grenade. 2. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. 5. Worth the price Corsair17 — Oct 28, 2019,. The hand-thrown explosives were particularly essential to the Japanese, who struggled to capture key strongpoints in the monumental struggle for control of the Manchurian port. . You must throw the grenade before. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. This cloud provides concealment and corrodes creatures. Incendiary grenade II. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft.